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Clone Builders Planning State: What Happens After You Hit Build

Clone Builders planning state explained: after hitting Build, clones spawn and start with a foundation, and CLONE 1: BUILDING statuses mark when construction begins.

Quick answer

Planning is the phase between submitting a build and the first visible assembly: instead of placing anything yourself, you write a build prompt and select a location, and after you hit Build the assigned clones — three in that walkthrough's example — collect the pieces and put the model together in real time.

  • A community wiki walkthrough models the sequence in five phases — Planning (choose a practical target; start with a compact design), Foundation (a stable, level, reachable base), Construction, Testing, and Refinement — summarized as "prepare the area, build the foundation, monitor construction, test function, and refine only after the core structure works." That table is the guide's own phase model, not a confirmed in-game state list.
  • Nothing on screen is documented to display a "Planning" label, so read the state from what your clones do, not from a banner.
  • Roughly narrated gameplay footage shows the same order: a planning moment right before the clone build's foundation is made.

What the clones do first: a foundation on a clear surface

Work begins from the ground up, before any walls or detail are visible. The allthings.how quick answer puts it this way: "Bring up the build menu, enter a build idea, choose its location, select how many clones to use, and hit Build. On a clear surface, the clones start with a foundation and add parts individually until the model is finished."

The same walkthrough describes the moments right after confirmation, before any parts appear: "Stay nearby and watch. Your clones spawn, find a working position, then fetch and place parts automatically until the structure is done."

Prepare the site before you activate the project

Before you activate a construction project, prepare the area around it. Clones need a clear working zone, and you need enough room to inspect the result. A flat starting area makes it easier to judge height, symmetry, and spacing — and reduces confusion when a large object appears to float, overlap, or extend beyond its footprint.

Roadmap

  1. 1

    Choose the Build Target

    Select a project that matches the available space and your current goal.

    • Start with a small structure — the best first test for learning how clones behave without waiting on a massive construction
  2. 2

    Prepare the Foundation

    Place or identify a level base before committing to the full design.

    • Check that the planned object will not intersect nearby walls, platforms, or existing builds
  3. 3

    Create a Clear Work Zone

    Keep the area around the project open.

    • Avoid standing directly where builders need to work
    • Leave a route for reaching the finished object
  4. 4

    Begin Construction

    With the target, base, and work zone set, the project can start.

Walkthroughs currently disagree on one point: who sets the base. The allthings.how guide stresses that you place nothing yourself — you write a prompt and select a location, and the clones do the placing. The community wiki's sequence instead has you place or identify a level base before committing to the full design. Check what your own build flow requires in game: whether the build menu only takes a prompt and a location, or whether you are expected to set down a level base first.

Note the boundary: this preparation is described as making the result easier to inspect and troubleshoot — not as a way to end planning faster or trigger construction sooner.

How planning transitions into visible construction

The transition out of the pre-construction window is visible. The assigned clones spawn around the base pieces and start assembling the model. From that point, the Crew management window shows each clone's status while work is underway — states such as "CLONE 1: BUILDING" for each active worker — along with a live piece counter for the model. The counter starts at "0% – 0/176 pieces" for a build and climbs as parts go in. When the model finishes, a banner appears at the top of the screen naming the creation and marking it complete, which the build walkthrough identifies as confirmation that the project is done.

If a submitted build has not visibly started

A submitted project that has not begun assembling may simply be waiting for workers: queued builds wait under the Queued tab until clones are free. From the same Crew management window, you can also pull a single clone off a task with Unassign or Deassign, or clear the whole crew with Deassign all.

How long the pre-assembly period lasts is not documented, so there is no fixed wait time to measure your build against. Read the state from the two documented indicators instead: a build sitting in the Queued tab has no free clones yet, while BUILDING statuses and a climbing piece counter mean assembly is already underway. If workers are the bottleneck, freeing them with Unassign or Deassign is the documented lever.

One last calibration: Clone Builders is an experimental Roblox sandbox, and pre-construction behavior and labels can change quickly. If your screen shows different labels, trust what you see — clones gathering around the base pieces, BUILDING statuses in the Crew window, and a live piece counter are the markers that planning has ended and construction has begun.